Sunday, December 8, 2013

Play test 2

Unfortunately, the pictures I took of this play test for some reason I cannot find on my phone. I do have a picture of the board that was used





During this playtest we asked some people from the student lobby to play our game. They kindly agreed.

We had this board, with a grid underneath, many buttons that represented humans, jewels that represented Courage, rough draft item cards, battle 50/50 dice, and a pet spinner.

It took a while to explain the rules and point system, so there was some confusion. It is clear that even though I printed the game play -- I need a clearer more concise way of explaining the rules without it being a lecture.

After bumbling through that, the game began and there was much dice rolling. There was a lot of pausing and referring to the game play to answer questions and also to have to clarify what was written on the item cards.

Finally, at the end the observations that were made were ---

1. Be consistent with the item card wording

2. Use 12 sided dice

3. The board is very large, so it's difficult to battle other players. Try to incorporate pets of item cards that make it possible to teleport, move quicker, or have battles from a distance

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